![]() ![]() Right-click on a parent mesh item and select UnMerge Meshes.Īll the separate mesh items within a single parent mesh item are created as individual mesh items. The target mesh in the 3D viewport after the Merge Meshes operation. The target mesh in the 3D viewport before the Merge Meshes operation. ![]() This option transforms the normal map values to correspond to the new vertex positions in the merged mesh.Īll mesh layers in your scene are merged into the target parent mesh. The Merge Meshes dialog displays with the Transform Compensation option enabled. On the right panel, open the Items list and select the item layers to merge. Deleting the original mesh also removes the mesh from the target layer. However, the changes you make to the mesh in the target layer are not carried over to the source mesh. Note:If you modify the source mesh, your changes are also applied to the target mesh. You can then use deformers to modify the simulation.
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